Xcode plugins can now extend Reality Composer Pro 3 by registering custom ECS components, systems, animation actions, and Script Graph nodes so artists can iterate on 3D content directly inside the editor without rebuilding the app.
⢠Artists and designers can tweak custom component properties (like water level or vortex speed) in real time inside the editor, dramatically reducing iteration cycles
⢠Custom EntityAction animations can be placed on the sequencer timeline giving non-engineers expressive control over gameplay logic
⢠The same Swift component/system code is shared between the RCP plugin target and the final app target, eliminating duplication
Liquid Glass is Apple's new material and visual design language introduced in iOS 27, bringing translucent, refractive glass-like surfaces to system and custom UI elements. It replaces the frosted vibrancy aesthetic with a more dynamic, depth-aware material that responds to content beneath it.
iOS 27 brings a sweeping set of SwiftUI enhancements including Liquid Glass design adoption, new toolbar visibility and overflow APIs, document architecture improvements with Observable, and resizable iPhone app support ā all designed to modernize app UIs with minimal code changes.
Xcode 27 introduces a fully customizable toolbar and theme system, untitled scratch projects, coding agent integration directly in the editor, and the new Device Hub for evaluating apps across simulators and physical devices side-by-side.
In-depth guide
RealityKit & USDKit in iOS 27 āPaperKit is Apple's full-featured canvas framework ā previously internal-only ā now publicly available in iOS/macOS/visionOS 27. It powers the drawing and markup experience in Notes, Preview, and Freeform, giving developers access to a complete pencil, shapes, images, and text canvas with a rich data model.