Reality Composer Pro 3 introduces Animation Graph, Behavior Trees, Script Graph, Navigation Mesh, and Compute Graph โ a suite of visual, node-based editors that let you author character animation, autonomous AI routines, interactivity, pathfinding, and particle effects entirely within the editor without writing code.
โข Animation Graph enables runtime blend spaces, motion warping, and IK-driven character animation controlled by boolean/float parameters you set from Swift at runtime
โข Behavior Trees let you define multi-step autonomous routines (patrol, react, interact) visually and test them live in the editor without a build cycle
โข Script Graph adds event-driven no-code interactivity (tap gestures, parameter setters, subgraphs) so your whole team can prototype spatial experiences quickly
Liquid Glass is Apple's new material and visual design language introduced in iOS 27, bringing translucent, refractive glass-like surfaces to system and custom UI elements. It replaces the frosted vibrancy aesthetic with a more dynamic, depth-aware material that responds to content beneath it.
iOS 27 brings a sweeping set of SwiftUI enhancements including Liquid Glass design adoption, new toolbar visibility and overflow APIs, document architecture improvements with Observable, and resizable iPhone app support โ all designed to modernize app UIs with minimal code changes.
Xcode 27 introduces a fully customizable toolbar and theme system, untitled scratch projects, coding agent integration directly in the editor, and the new Device Hub for evaluating apps across simulators and physical devices side-by-side.
In-depth guide
RealityKit & USDKit in iOS 27 โPaperKit is Apple's full-featured canvas framework โ previously internal-only โ now publicly available in iOS/macOS/visionOS 27. It powers the drawing and markup experience in Notes, Preview, and Freeform, giving developers access to a complete pencil, shapes, images, and text canvas with a rich data model.